mirror of
https://github.com/XTLS/Xray-core.git
synced 2026-10-30 15:07:04 +00:00
https://github.com/XTLS/Xray-core/pull/7217#issuecomment-6489554617 --------- Co-authored-by: Ahmad-2213 <106820058+Ahmad-2213@users.noreply.github.com>
759 lines
17 KiB
Go
759 lines
17 KiB
Go
package xdrive
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import (
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"bytes"
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"context"
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"encoding/base64"
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"encoding/binary"
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"encoding/json"
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"hash/crc32"
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"io"
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"strconv"
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"sync"
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"time"
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"github.com/xtls/xray-core/common/errors"
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)
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// A session on a slotStore is carried in a ring of slots for each direction,
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// objects that both peers know by id: segment n is written to slot n % depth
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// and read from it, with nothing to list and no index to wait for. The reader
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// of a direction keeps how far it has read in a watermark, and the writer
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// reuses a slot only once that says what was in it before was taken
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const (
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slotMagic = "XDRVSL01"
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slotHeaderLen = len(slotMagic) + 8 + 1 + 4 + 4
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// slotInlineLimit is how large a segment is at most to go in the description
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// of its slot, which takes one request less than a body
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slotInlineLimit = 14 << 10
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slotDepthLimit = 8
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// inlineRampSegments segments of one size in a row double it, from
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// slotInlineLimit up to segmentBytes
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inlineRampSegments = 8
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slotInline = 1
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slotMedia = 2
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slotEnd = 3
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slotErr = 4
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)
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var (
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// the head is asked for between slotHuntFloor and slotHuntCeiling, a segment
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// behind it at about the pace that segments come
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slotHuntFloor = 50 * time.Millisecond
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slotHuntCeiling = 200 * time.Millisecond
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slotTailMin = 150 * time.Millisecond
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slotTailMax = 800 * time.Millisecond
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slotFetchAhead = 6
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slotAckRetry = 100 * time.Millisecond
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slotWatermarkTTL = 250 * time.Millisecond
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slotStallTimeout = 60 * time.Second
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slotCloseGrace = 10 * time.Second
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slotGoneTimeout = 60 * time.Second
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)
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// slotStore is a storage of objects that are written and read again by id,
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// each with a description and a body
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type slotStore interface {
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makeSlot(ctx context.Context, name string) (string, error)
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// setSlot sets the description of a slot and, unless body is nil, its body
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setSlot(ctx context.Context, id, description string, body []byte) error
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readDescription(ctx context.Context, id string) (string, error)
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readBody(ctx context.Context, id string) ([]byte, error)
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}
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// slotFrame is what the description of a slot says: which segment it holds,
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// and either the segment itself or the size and checksum of the body that does
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type slotFrame struct {
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seq int64
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mode byte
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size int
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crc uint32
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data []byte
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}
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func newSlotFrame(seq int64, mode byte, data []byte) slotFrame {
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f := slotFrame{seq: seq, mode: mode, size: len(data), crc: crc32.ChecksumIEEE(data)}
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if mode == slotInline {
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f.data = data
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}
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return f
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}
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func (f slotFrame) encode() string {
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b := make([]byte, slotHeaderLen, slotHeaderLen+len(f.data))
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copy(b, slotMagic)
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binary.BigEndian.PutUint64(b[8:], uint64(f.seq))
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b[16] = f.mode
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binary.BigEndian.PutUint32(b[17:], uint32(f.size))
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binary.BigEndian.PutUint32(b[21:], f.crc)
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return base64.StdEncoding.EncodeToString(append(b, f.data...))
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}
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func decodeSlot(description string) (slotFrame, bool) {
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b, err := base64.StdEncoding.DecodeString(description)
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if err != nil || len(b) < slotHeaderLen || string(b[:len(slotMagic)]) != slotMagic {
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return slotFrame{}, false
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}
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f := slotFrame{
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seq: int64(binary.BigEndian.Uint64(b[8:])),
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mode: b[16],
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size: int(binary.BigEndian.Uint32(b[17:])),
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crc: binary.BigEndian.Uint32(b[21:]),
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}
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if f.mode == slotInline {
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f.data = b[slotHeaderLen:]
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if !f.holds(f.data) {
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return slotFrame{}, false
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}
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}
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return f, true
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}
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// holds reports whether body is the one that f is about, which a body read
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// right after its description need not be yet
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func (f slotFrame) holds(body []byte) bool {
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return len(body) == f.size && crc32.ChecksumIEEE(body) == f.crc
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}
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// slotTable is the ring of one direction: the ids of its slots and of the
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// watermark of its reader
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type slotTable struct {
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Slots []string `json:"s"`
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Watermark string `json:"w"`
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}
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// ring is what a client announces a session with, the tables are named from
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// its side
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type ring struct {
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Up slotTable `json:"u"`
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Down slotTable `json:"d"`
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}
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func decodeRing(b []byte) (ring, bool) {
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var r ring
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if json.Unmarshal(b, &r) != nil || len(r.Up.Slots) == 0 || len(r.Down.Slots) == 0 ||
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r.Up.Watermark == "" || r.Down.Watermark == "" {
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return ring{}, false
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}
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return r, true
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}
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// makeRing makes the slots and watermarks of a session, all at once
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func makeRing(ctx context.Context, store slotStore, session string, p params) (ring, error) {
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depth := min(max(p.concurrency, 2), slotDepthLimit)
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r := ring{
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Up: slotTable{Slots: make([]string, depth)},
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Down: slotTable{Slots: make([]string, depth)},
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}
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var (
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wg sync.WaitGroup
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errOnce sync.Once
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err error
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)
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create := func(id *string, name string) {
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wg.Add(1)
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go func() {
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defer wg.Done()
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var e error
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if *id, e = store.makeSlot(ctx, name); e != nil {
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errOnce.Do(func() { err = e })
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}
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}()
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}
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for _, t := range []struct {
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table *slotTable
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prefix string
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}{{&r.Up, uplinkPrefix(session)}, {&r.Down, downlinkPrefix(session)}} {
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for i := range t.table.Slots {
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create(&t.table.Slots[i], t.prefix+"/s"+strconv.Itoa(i))
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}
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create(&t.table.Watermark, t.prefix+"/w")
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}
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wg.Wait()
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return r, err
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}
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func readWatermark(ctx context.Context, store slotStore, id string) (int64, error) {
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d, err := store.readDescription(ctx, id)
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if err != nil || d == "" {
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return -1, err
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}
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return strconv.ParseInt(d, 10, 64)
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}
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type slotWriter struct {
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ctx context.Context
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store slotStore
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table slotTable
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params
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// slots has a token for each segment on its way, at most one for each slot
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slots chan struct{}
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wg sync.WaitGroup
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mu sync.Mutex
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buf []byte
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seq int64
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size int
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full int
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lastSize int
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held int
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closed bool
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err error
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// ackMu is held while the watermark is read, which other uploads wait for
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ackMu sync.Mutex
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acked int64
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ackedAt time.Time
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progress time.Time
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}
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func newSlotWriter(ctx context.Context, store slotStore, table slotTable, p params) *slotWriter {
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w := &slotWriter{
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ctx: ctx,
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store: store,
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table: table,
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params: p,
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slots: make(chan struct{}, len(table.Slots)),
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size: min(slotInlineLimit, p.segmentBytes),
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acked: -1,
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progress: time.Now(),
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}
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go w.flushLoop()
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return w
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}
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func (w *slotWriter) Write(p []byte) (int, error) {
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w.mu.Lock()
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defer w.mu.Unlock()
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if w.err != nil {
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return 0, w.err
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}
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if w.closed {
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return 0, io.ErrClosedPipe
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}
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w.buf = append(w.buf, p...)
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for len(w.buf) >= w.size {
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if err := w.flushLocked(); err != nil {
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return 0, err
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}
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}
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return len(p), nil
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}
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func (w *slotWriter) flushLoop() {
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ticker := time.NewTicker(w.flushInterval)
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defer ticker.Stop()
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for {
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select {
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case <-w.ctx.Done():
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return
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case <-ticker.C:
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w.mu.Lock()
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if !w.closed && w.err == nil && len(w.buf) > 0 && w.readyToFlush() {
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w.flushLocked()
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}
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done := w.closed || w.err != nil
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w.mu.Unlock()
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if done {
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return
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}
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}
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}
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}
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func (w *slotWriter) readyToFlush() bool {
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grew := len(w.buf) > w.lastSize
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w.lastSize = len(w.buf)
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if grew && w.held < maxCoalescedTicks {
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w.held++
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return false
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}
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w.held = 0
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return true
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}
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// flushLocked sends a segment off buf once a slot is free, which it waits for
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// without w.mu, so that a reader that falls behind holds Write back. w.mu is
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// held
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func (w *slotWriter) flushLocked() error {
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w.mu.Unlock()
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select {
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case w.slots <- struct{}{}:
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case <-w.ctx.Done():
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w.mu.Lock()
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return w.ctx.Err()
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}
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w.mu.Lock()
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if w.err != nil || len(w.buf) == 0 {
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<-w.slots
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return w.err
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}
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n := min(len(w.buf), w.size)
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if len(w.buf) > 4*slotInlineLimit {
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// a burst goes at the full size at once
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n = min(len(w.buf), w.segmentBytes)
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}
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if n == w.size && w.size < w.segmentBytes {
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if w.full++; w.full == inlineRampSegments {
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w.full = 0
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w.size = min(2*w.size, w.segmentBytes)
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}
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}
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chunk := bytes.Clone(w.buf[:n])
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w.buf = append(w.buf[:0], w.buf[n:]...)
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seq := w.seq
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w.seq++
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w.lastSize = len(w.buf)
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w.held = 0
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w.wg.Add(1)
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go w.upload(seq, chunk)
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return nil
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}
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func (w *slotWriter) slotID(seq int64) string {
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return w.table.Slots[seq%int64(len(w.table.Slots))]
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}
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func (w *slotWriter) upload(seq int64, chunk []byte) {
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defer w.wg.Done()
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defer func() { <-w.slots }()
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mode := byte(slotMedia)
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if len(chunk) <= slotInlineLimit {
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mode = slotInline
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}
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if err := w.await(seq); err != nil {
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w.fail(errors.New("failed to store segment ", seq).Base(err))
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return
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}
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if err := w.write(seq, mode, chunk); err != nil {
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w.fail(errors.New("failed to store segment ", seq).Base(err))
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// the slot is free, the reader learns there what happened
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w.write(seq, slotErr, nil)
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}
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}
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func (w *slotWriter) write(seq int64, mode byte, data []byte) error {
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f := newSlotFrame(seq, mode, data)
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var body []byte
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if mode == slotMedia {
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body = data
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}
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return w.store.setSlot(w.ctx, w.slotID(seq), f.encode(), body)
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}
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// drained reports whether the reader took what the slot of seq held a lap
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// before. The watermark is read again only after slotWatermarkTTL, as one
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// that is old costs a wait but never what is in a slot
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func (w *slotWriter) drained(seq int64) (bool, error) {
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w.ackMu.Lock()
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defer w.ackMu.Unlock()
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before := seq - int64(len(w.table.Slots))
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if w.acked >= before {
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return true, nil
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}
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if time.Since(w.ackedAt) < slotWatermarkTTL {
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return false, nil
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}
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acked, err := readWatermark(w.ctx, w.store, w.table.Watermark)
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if err != nil {
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return false, err
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}
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w.ackedAt = time.Now()
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if acked > w.acked {
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w.acked, w.progress = acked, w.ackedAt
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}
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return w.acked >= before, nil
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}
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// await waits for drained, for slotStallTimeout at most, or slotCloseGrace
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// without progress once the writer is closed
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func (w *slotWriter) await(seq int64) error {
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start := time.Now()
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wait := slotAckRetry
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for {
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ok, err := w.drained(seq)
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if ok {
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return nil
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}
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w.mu.Lock()
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closed := w.closed
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w.mu.Unlock()
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w.ackMu.Lock()
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still := time.Since(w.progress)
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w.ackMu.Unlock()
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if time.Since(start) > slotStallTimeout || closed && still > slotCloseGrace {
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return errors.New("the reader took nothing from slot ", w.slotID(seq), " for ", still).Base(err)
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}
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if err != nil {
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wait = min(2*wait, 2*time.Second)
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} else {
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wait = slotAckRetry
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}
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select {
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case <-w.ctx.Done():
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return w.ctx.Err()
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case <-time.After(wait):
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}
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}
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}
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func (w *slotWriter) fail(err error) {
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w.mu.Lock()
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defer w.mu.Unlock()
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if w.err == nil {
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w.err = err
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}
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}
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func (w *slotWriter) Close() error {
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w.mu.Lock()
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if w.closed {
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w.mu.Unlock()
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return nil
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}
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w.closed = true
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for len(w.buf) > 0 && w.err == nil {
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if err := w.flushLocked(); err != nil {
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w.mu.Unlock()
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return err
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}
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}
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seq := w.seq
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w.mu.Unlock()
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w.ackMu.Lock()
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w.progress = time.Now()
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w.ackMu.Unlock()
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w.wg.Wait()
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w.mu.Lock()
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err := w.err
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w.mu.Unlock()
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if err != nil {
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return err
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}
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if err := w.await(seq); err != nil {
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return err
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}
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return w.write(seq, slotEnd, nil)
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}
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type slotReader struct {
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ctx context.Context
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store slotStore
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table slotTable
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params
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ch chan []byte
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wake chan struct{}
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acks chan struct{}
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mu sync.Mutex
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head int64
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started bool
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// hitAt is when a segment last came and gap the time between them, activeAt
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// when a segment came, was seen coming or Wake. Nothing for the eager window
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// is idle, and active is closed when that ends
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hitAt time.Time
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gap time.Duration
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activeAt time.Time
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active chan struct{}
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err error
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}
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func newSlotReader(ctx context.Context, store slotStore, table slotTable, p params) *slotReader {
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r := &slotReader{
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ctx: ctx,
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store: store,
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table: table,
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params: p,
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ch: make(chan []byte, p.concurrency),
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wake: make(chan struct{}, 1),
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acks: make(chan struct{}, 1),
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hitAt: time.Now(),
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activeAt: time.Now(),
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active: make(chan struct{}),
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}
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go r.run()
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go r.ackLoop()
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return r
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}
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func (r *slotReader) chunks() <-chan []byte {
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return r.ch
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}
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// Wake has the head asked for now, as an answer is likely to come
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func (r *slotReader) Wake() {
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r.mu.Lock()
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r.touch()
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r.mu.Unlock()
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select {
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case r.wake <- struct{}{}:
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default:
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}
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}
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func (r *slotReader) slotID(seq int64) string {
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return r.table.Slots[seq%int64(len(r.table.Slots))]
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}
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type slotFetch struct {
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ready chan struct{}
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// promoted is closed when the segment becomes the head
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promoted chan struct{}
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body []byte
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end bool
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err error
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}
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func (r *slotReader) run() {
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defer close(r.ch)
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ctx, cancel := context.WithCancel(r.ctx)
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defer cancel()
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fetches := make(map[int64]*slotFetch)
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for {
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r.mu.Lock()
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head, started := r.head, r.started
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r.mu.Unlock()
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window := 1
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if started {
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window = min(slotFetchAhead, len(r.table.Slots))
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}
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for i := range window {
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seq := head + int64(i)
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if fetches[seq] == nil {
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fetches[seq] = &slotFetch{ready: make(chan struct{}), promoted: make(chan struct{})}
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go r.fetch(ctx, seq, i, fetches[seq])
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}
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}
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|
|
f := fetches[head]
|
|
select {
|
|
case <-f.ready:
|
|
case <-ctx.Done():
|
|
return
|
|
}
|
|
delete(fetches, head)
|
|
if f.err != nil {
|
|
r.setErr(f.err)
|
|
return
|
|
}
|
|
if f.end {
|
|
return
|
|
}
|
|
|
|
// the slot is free once the bytes are here, not once they are read
|
|
r.mu.Lock()
|
|
r.head++
|
|
r.started = true
|
|
r.mu.Unlock()
|
|
if next := fetches[head+1]; next != nil {
|
|
close(next.promoted)
|
|
}
|
|
select {
|
|
case r.acks <- struct{}{}:
|
|
default:
|
|
}
|
|
|
|
select {
|
|
case r.ch <- f.body:
|
|
case <-ctx.Done():
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
func (r *slotReader) isHead(seq int64) bool {
|
|
r.mu.Lock()
|
|
defer r.mu.Unlock()
|
|
return r.head == seq
|
|
}
|
|
|
|
// fetch asks for the slot of seq until it holds seq: the head often, a segment
|
|
// behind it at the pace that segments come, as it would wait for the head anyway
|
|
func (r *slotReader) fetch(ctx context.Context, seq int64, offset int, f *slotFetch) {
|
|
defer close(f.ready)
|
|
if offset > 0 && !r.hold(ctx, time.Duration(offset)*r.pace(), f.promoted, nil) {
|
|
return
|
|
}
|
|
|
|
id := r.slotID(seq)
|
|
backoff := slotHuntFloor
|
|
var goneSince, warnedAt time.Time
|
|
for {
|
|
description, err := r.store.readDescription(ctx, id)
|
|
frame, ok := decodeSlot(description)
|
|
switch {
|
|
case err == nil && ok && frame.seq == seq:
|
|
// what follows it is asked for while its body comes
|
|
r.mu.Lock()
|
|
r.touch()
|
|
r.mu.Unlock()
|
|
switch frame.mode {
|
|
case slotEnd:
|
|
f.end = true
|
|
return
|
|
case slotErr:
|
|
f.err = errors.New("the peer could not store segment ", seq)
|
|
return
|
|
case slotInline:
|
|
f.body = frame.data
|
|
r.hit()
|
|
return
|
|
case slotMedia:
|
|
if body, err := r.store.readBody(ctx, id); err == nil && frame.holds(body) {
|
|
f.body = body
|
|
r.hit()
|
|
return
|
|
}
|
|
}
|
|
case err == errNotFound:
|
|
if goneSince.IsZero() {
|
|
goneSince = time.Now()
|
|
} else if time.Since(goneSince) > slotGoneTimeout && r.isHead(seq) {
|
|
f.err = errors.New("slot ", id, " of segment ", seq, " is gone").Base(err)
|
|
return
|
|
}
|
|
case err != nil:
|
|
goneSince = time.Time{}
|
|
if ctx.Err() == nil && time.Since(warnedAt) > 10*time.Second {
|
|
warnedAt = time.Now()
|
|
errors.LogWarningInner(ctx, err, "failed to read slot ", id)
|
|
}
|
|
}
|
|
|
|
r.mu.Lock()
|
|
head, idle, active := r.head == seq, time.Since(r.activeAt) > r.eagerWindow, r.active
|
|
r.mu.Unlock()
|
|
wait, a, b := backoff, (<-chan struct{})(r.wake), (<-chan struct{})(nil)
|
|
switch {
|
|
case head:
|
|
ceiling := slotHuntCeiling
|
|
if idle {
|
|
ceiling = max(ceiling, r.maxPollInterval)
|
|
}
|
|
backoff = min(2*backoff, ceiling)
|
|
case idle:
|
|
// only the head is asked for until something comes
|
|
wait, a, b, backoff = 0, f.promoted, active, slotHuntFloor
|
|
default:
|
|
wait, a, backoff = min(max(r.pace(), slotTailMin), slotTailMax), f.promoted, slotHuntFloor
|
|
}
|
|
if !r.hold(ctx, wait, a, b) {
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// pace is about how long segments take to come one after the other
|
|
func (r *slotReader) pace() time.Duration {
|
|
r.mu.Lock()
|
|
defer r.mu.Unlock()
|
|
return min(max(r.gap, 300*time.Millisecond), 3*time.Second)
|
|
}
|
|
|
|
func (r *slotReader) hit() {
|
|
r.mu.Lock()
|
|
defer r.mu.Unlock()
|
|
if gap := time.Since(r.hitAt); r.gap == 0 {
|
|
r.gap = gap
|
|
} else {
|
|
r.gap = (r.gap + gap) / 2
|
|
}
|
|
r.hitAt = time.Now()
|
|
r.touch()
|
|
}
|
|
|
|
// touch notes that something came or is likely to. r.mu is held
|
|
func (r *slotReader) touch() {
|
|
if time.Since(r.activeAt) > r.eagerWindow {
|
|
close(r.active)
|
|
r.active = make(chan struct{})
|
|
}
|
|
r.activeAt = time.Now()
|
|
}
|
|
|
|
// hold waits d, unless d is 0, or until a or b is closed or has a value
|
|
func (r *slotReader) hold(ctx context.Context, d time.Duration, a, b <-chan struct{}) bool {
|
|
var timeout <-chan time.Time
|
|
if d > 0 {
|
|
timer := time.NewTimer(d)
|
|
defer timer.Stop()
|
|
timeout = timer.C
|
|
}
|
|
select {
|
|
case <-ctx.Done():
|
|
return false
|
|
case <-a:
|
|
case <-b:
|
|
case <-timeout:
|
|
}
|
|
return true
|
|
}
|
|
|
|
// ackLoop writes the watermark when the head moves, the last head only if it
|
|
// moved more than once meanwhile
|
|
func (r *slotReader) ackLoop() {
|
|
acked := int64(-1)
|
|
wait := slotAckRetry
|
|
for {
|
|
select {
|
|
case <-r.ctx.Done():
|
|
return
|
|
case <-r.acks:
|
|
}
|
|
for {
|
|
r.mu.Lock()
|
|
want := r.head - 1
|
|
r.mu.Unlock()
|
|
if want <= acked {
|
|
break
|
|
}
|
|
if err := r.store.setSlot(r.ctx, r.table.Watermark, strconv.FormatInt(want, 10), nil); err == nil {
|
|
acked, wait = want, slotAckRetry
|
|
continue
|
|
}
|
|
wait = min(2*wait, 5*time.Second)
|
|
select {
|
|
case <-r.ctx.Done():
|
|
return
|
|
case <-time.After(wait):
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
func (r *slotReader) setErr(err error) {
|
|
r.mu.Lock()
|
|
defer r.mu.Unlock()
|
|
if r.err == nil {
|
|
r.err = err
|
|
}
|
|
}
|
|
|
|
func (r *slotReader) Err() error {
|
|
r.mu.Lock()
|
|
defer r.mu.Unlock()
|
|
if r.err != nil {
|
|
return r.err
|
|
}
|
|
return io.EOF
|
|
}
|