Files
Xray-core/transport/internet/xdrive/slots.go
T

759 lines
17 KiB
Go

package xdrive
import (
"bytes"
"context"
"encoding/base64"
"encoding/binary"
"encoding/json"
"hash/crc32"
"io"
"strconv"
"sync"
"time"
"github.com/xtls/xray-core/common/errors"
)
// A session on a slotStore is carried in a ring of slots for each direction,
// objects that both peers know by id: segment n is written to slot n % depth
// and read from it, with nothing to list and no index to wait for. The reader
// of a direction keeps how far it has read in a watermark, and the writer
// reuses a slot only once that says what was in it before was taken
const (
slotMagic = "XDRVSL01"
slotHeaderLen = len(slotMagic) + 8 + 1 + 4 + 4
// slotInlineLimit is how large a segment is at most to go in the description
// of its slot, which takes one request less than a body
slotInlineLimit = 14 << 10
slotDepthLimit = 8
// inlineRampSegments segments of one size in a row double it, from
// slotInlineLimit up to segmentBytes
inlineRampSegments = 8
slotInline = 1
slotMedia = 2
slotEnd = 3
slotErr = 4
)
var (
// the head is asked for between slotHuntFloor and slotHuntCeiling, a segment
// behind it at about the pace that segments come
slotHuntFloor = 50 * time.Millisecond
slotHuntCeiling = 200 * time.Millisecond
slotTailMin = 150 * time.Millisecond
slotTailMax = 800 * time.Millisecond
slotFetchAhead = 6
slotAckRetry = 100 * time.Millisecond
slotWatermarkTTL = 250 * time.Millisecond
slotStallTimeout = 60 * time.Second
slotCloseGrace = 10 * time.Second
slotGoneTimeout = 60 * time.Second
)
// slotStore is a storage of objects that are written and read again by id,
// each with a description and a body
type slotStore interface {
makeSlot(ctx context.Context, name string) (string, error)
// setSlot sets the description of a slot and, unless body is nil, its body
setSlot(ctx context.Context, id, description string, body []byte) error
readDescription(ctx context.Context, id string) (string, error)
readBody(ctx context.Context, id string) ([]byte, error)
}
// slotFrame is what the description of a slot says: which segment it holds,
// and either the segment itself or the size and checksum of the body that does
type slotFrame struct {
seq int64
mode byte
size int
crc uint32
data []byte
}
func newSlotFrame(seq int64, mode byte, data []byte) slotFrame {
f := slotFrame{seq: seq, mode: mode, size: len(data), crc: crc32.ChecksumIEEE(data)}
if mode == slotInline {
f.data = data
}
return f
}
func (f slotFrame) encode() string {
b := make([]byte, slotHeaderLen, slotHeaderLen+len(f.data))
copy(b, slotMagic)
binary.BigEndian.PutUint64(b[8:], uint64(f.seq))
b[16] = f.mode
binary.BigEndian.PutUint32(b[17:], uint32(f.size))
binary.BigEndian.PutUint32(b[21:], f.crc)
return base64.StdEncoding.EncodeToString(append(b, f.data...))
}
func decodeSlot(description string) (slotFrame, bool) {
b, err := base64.StdEncoding.DecodeString(description)
if err != nil || len(b) < slotHeaderLen || string(b[:len(slotMagic)]) != slotMagic {
return slotFrame{}, false
}
f := slotFrame{
seq: int64(binary.BigEndian.Uint64(b[8:])),
mode: b[16],
size: int(binary.BigEndian.Uint32(b[17:])),
crc: binary.BigEndian.Uint32(b[21:]),
}
if f.mode == slotInline {
f.data = b[slotHeaderLen:]
if !f.holds(f.data) {
return slotFrame{}, false
}
}
return f, true
}
// holds reports whether body is the one that f is about, which a body read
// right after its description need not be yet
func (f slotFrame) holds(body []byte) bool {
return len(body) == f.size && crc32.ChecksumIEEE(body) == f.crc
}
// slotTable is the ring of one direction: the ids of its slots and of the
// watermark of its reader
type slotTable struct {
Slots []string `json:"s"`
Watermark string `json:"w"`
}
// ring is what a client announces a session with, the tables are named from
// its side
type ring struct {
Up slotTable `json:"u"`
Down slotTable `json:"d"`
}
func decodeRing(b []byte) (ring, bool) {
var r ring
if json.Unmarshal(b, &r) != nil || len(r.Up.Slots) == 0 || len(r.Down.Slots) == 0 ||
r.Up.Watermark == "" || r.Down.Watermark == "" {
return ring{}, false
}
return r, true
}
// makeRing makes the slots and watermarks of a session, all at once
func makeRing(ctx context.Context, store slotStore, session string, p params) (ring, error) {
depth := min(max(p.concurrency, 2), slotDepthLimit)
r := ring{
Up: slotTable{Slots: make([]string, depth)},
Down: slotTable{Slots: make([]string, depth)},
}
var (
wg sync.WaitGroup
errOnce sync.Once
err error
)
create := func(id *string, name string) {
wg.Add(1)
go func() {
defer wg.Done()
var e error
if *id, e = store.makeSlot(ctx, name); e != nil {
errOnce.Do(func() { err = e })
}
}()
}
for _, t := range []struct {
table *slotTable
prefix string
}{{&r.Up, uplinkPrefix(session)}, {&r.Down, downlinkPrefix(session)}} {
for i := range t.table.Slots {
create(&t.table.Slots[i], t.prefix+"/s"+strconv.Itoa(i))
}
create(&t.table.Watermark, t.prefix+"/w")
}
wg.Wait()
return r, err
}
func readWatermark(ctx context.Context, store slotStore, id string) (int64, error) {
d, err := store.readDescription(ctx, id)
if err != nil || d == "" {
return -1, err
}
return strconv.ParseInt(d, 10, 64)
}
type slotWriter struct {
ctx context.Context
store slotStore
table slotTable
params
// slots has a token for each segment on its way, at most one for each slot
slots chan struct{}
wg sync.WaitGroup
mu sync.Mutex
buf []byte
seq int64
size int
full int
lastSize int
held int
closed bool
err error
// ackMu is held while the watermark is read, which other uploads wait for
ackMu sync.Mutex
acked int64
ackedAt time.Time
progress time.Time
}
func newSlotWriter(ctx context.Context, store slotStore, table slotTable, p params) *slotWriter {
w := &slotWriter{
ctx: ctx,
store: store,
table: table,
params: p,
slots: make(chan struct{}, len(table.Slots)),
size: min(slotInlineLimit, p.segmentBytes),
acked: -1,
progress: time.Now(),
}
go w.flushLoop()
return w
}
func (w *slotWriter) Write(p []byte) (int, error) {
w.mu.Lock()
defer w.mu.Unlock()
if w.err != nil {
return 0, w.err
}
if w.closed {
return 0, io.ErrClosedPipe
}
w.buf = append(w.buf, p...)
for len(w.buf) >= w.size {
if err := w.flushLocked(); err != nil {
return 0, err
}
}
return len(p), nil
}
func (w *slotWriter) flushLoop() {
ticker := time.NewTicker(w.flushInterval)
defer ticker.Stop()
for {
select {
case <-w.ctx.Done():
return
case <-ticker.C:
w.mu.Lock()
if !w.closed && w.err == nil && len(w.buf) > 0 && w.readyToFlush() {
w.flushLocked()
}
done := w.closed || w.err != nil
w.mu.Unlock()
if done {
return
}
}
}
}
func (w *slotWriter) readyToFlush() bool {
grew := len(w.buf) > w.lastSize
w.lastSize = len(w.buf)
if grew && w.held < maxCoalescedTicks {
w.held++
return false
}
w.held = 0
return true
}
// flushLocked sends a segment off buf once a slot is free, which it waits for
// without w.mu, so that a reader that falls behind holds Write back. w.mu is
// held
func (w *slotWriter) flushLocked() error {
w.mu.Unlock()
select {
case w.slots <- struct{}{}:
case <-w.ctx.Done():
w.mu.Lock()
return w.ctx.Err()
}
w.mu.Lock()
if w.err != nil || len(w.buf) == 0 {
<-w.slots
return w.err
}
n := min(len(w.buf), w.size)
if len(w.buf) > 4*slotInlineLimit {
// a burst goes at the full size at once
n = min(len(w.buf), w.segmentBytes)
}
if n == w.size && w.size < w.segmentBytes {
if w.full++; w.full == inlineRampSegments {
w.full = 0
w.size = min(2*w.size, w.segmentBytes)
}
}
chunk := bytes.Clone(w.buf[:n])
w.buf = append(w.buf[:0], w.buf[n:]...)
seq := w.seq
w.seq++
w.lastSize = len(w.buf)
w.held = 0
w.wg.Add(1)
go w.upload(seq, chunk)
return nil
}
func (w *slotWriter) slotID(seq int64) string {
return w.table.Slots[seq%int64(len(w.table.Slots))]
}
func (w *slotWriter) upload(seq int64, chunk []byte) {
defer w.wg.Done()
defer func() { <-w.slots }()
mode := byte(slotMedia)
if len(chunk) <= slotInlineLimit {
mode = slotInline
}
if err := w.await(seq); err != nil {
w.fail(errors.New("failed to store segment ", seq).Base(err))
return
}
if err := w.write(seq, mode, chunk); err != nil {
w.fail(errors.New("failed to store segment ", seq).Base(err))
// the slot is free, the reader learns there what happened
w.write(seq, slotErr, nil)
}
}
func (w *slotWriter) write(seq int64, mode byte, data []byte) error {
f := newSlotFrame(seq, mode, data)
var body []byte
if mode == slotMedia {
body = data
}
return w.store.setSlot(w.ctx, w.slotID(seq), f.encode(), body)
}
// drained reports whether the reader took what the slot of seq held a lap
// before. The watermark is read again only after slotWatermarkTTL, as one
// that is old costs a wait but never what is in a slot
func (w *slotWriter) drained(seq int64) (bool, error) {
w.ackMu.Lock()
defer w.ackMu.Unlock()
before := seq - int64(len(w.table.Slots))
if w.acked >= before {
return true, nil
}
if time.Since(w.ackedAt) < slotWatermarkTTL {
return false, nil
}
acked, err := readWatermark(w.ctx, w.store, w.table.Watermark)
if err != nil {
return false, err
}
w.ackedAt = time.Now()
if acked > w.acked {
w.acked, w.progress = acked, w.ackedAt
}
return w.acked >= before, nil
}
// await waits for drained, for slotStallTimeout at most, or slotCloseGrace
// without progress once the writer is closed
func (w *slotWriter) await(seq int64) error {
start := time.Now()
wait := slotAckRetry
for {
ok, err := w.drained(seq)
if ok {
return nil
}
w.mu.Lock()
closed := w.closed
w.mu.Unlock()
w.ackMu.Lock()
still := time.Since(w.progress)
w.ackMu.Unlock()
if time.Since(start) > slotStallTimeout || closed && still > slotCloseGrace {
return errors.New("the reader took nothing from slot ", w.slotID(seq), " for ", still).Base(err)
}
if err != nil {
wait = min(2*wait, 2*time.Second)
} else {
wait = slotAckRetry
}
select {
case <-w.ctx.Done():
return w.ctx.Err()
case <-time.After(wait):
}
}
}
func (w *slotWriter) fail(err error) {
w.mu.Lock()
defer w.mu.Unlock()
if w.err == nil {
w.err = err
}
}
func (w *slotWriter) Close() error {
w.mu.Lock()
if w.closed {
w.mu.Unlock()
return nil
}
w.closed = true
for len(w.buf) > 0 && w.err == nil {
if err := w.flushLocked(); err != nil {
w.mu.Unlock()
return err
}
}
seq := w.seq
w.mu.Unlock()
w.ackMu.Lock()
w.progress = time.Now()
w.ackMu.Unlock()
w.wg.Wait()
w.mu.Lock()
err := w.err
w.mu.Unlock()
if err != nil {
return err
}
if err := w.await(seq); err != nil {
return err
}
return w.write(seq, slotEnd, nil)
}
type slotReader struct {
ctx context.Context
store slotStore
table slotTable
params
ch chan []byte
wake chan struct{}
acks chan struct{}
mu sync.Mutex
head int64
started bool
// hitAt is when a segment last came and gap the time between them, activeAt
// when a segment came, was seen coming or Wake. Nothing for the eager window
// is idle, and active is closed when that ends
hitAt time.Time
gap time.Duration
activeAt time.Time
active chan struct{}
err error
}
func newSlotReader(ctx context.Context, store slotStore, table slotTable, p params) *slotReader {
r := &slotReader{
ctx: ctx,
store: store,
table: table,
params: p,
ch: make(chan []byte, p.concurrency),
wake: make(chan struct{}, 1),
acks: make(chan struct{}, 1),
hitAt: time.Now(),
activeAt: time.Now(),
active: make(chan struct{}),
}
go r.run()
go r.ackLoop()
return r
}
func (r *slotReader) chunks() <-chan []byte {
return r.ch
}
// Wake has the head asked for now, as an answer is likely to come
func (r *slotReader) Wake() {
r.mu.Lock()
r.touch()
r.mu.Unlock()
select {
case r.wake <- struct{}{}:
default:
}
}
func (r *slotReader) slotID(seq int64) string {
return r.table.Slots[seq%int64(len(r.table.Slots))]
}
type slotFetch struct {
ready chan struct{}
// promoted is closed when the segment becomes the head
promoted chan struct{}
body []byte
end bool
err error
}
func (r *slotReader) run() {
defer close(r.ch)
ctx, cancel := context.WithCancel(r.ctx)
defer cancel()
fetches := make(map[int64]*slotFetch)
for {
r.mu.Lock()
head, started := r.head, r.started
r.mu.Unlock()
window := 1
if started {
window = min(slotFetchAhead, len(r.table.Slots))
}
for i := range window {
seq := head + int64(i)
if fetches[seq] == nil {
fetches[seq] = &slotFetch{ready: make(chan struct{}), promoted: make(chan struct{})}
go r.fetch(ctx, seq, i, fetches[seq])
}
}
f := fetches[head]
select {
case <-f.ready:
case <-ctx.Done():
return
}
delete(fetches, head)
if f.err != nil {
r.setErr(f.err)
return
}
if f.end {
return
}
// the slot is free once the bytes are here, not once they are read
r.mu.Lock()
r.head++
r.started = true
r.mu.Unlock()
if next := fetches[head+1]; next != nil {
close(next.promoted)
}
select {
case r.acks <- struct{}{}:
default:
}
select {
case r.ch <- f.body:
case <-ctx.Done():
return
}
}
}
func (r *slotReader) isHead(seq int64) bool {
r.mu.Lock()
defer r.mu.Unlock()
return r.head == seq
}
// fetch asks for the slot of seq until it holds seq: the head often, a segment
// behind it at the pace that segments come, as it would wait for the head anyway
func (r *slotReader) fetch(ctx context.Context, seq int64, offset int, f *slotFetch) {
defer close(f.ready)
if offset > 0 && !r.hold(ctx, time.Duration(offset)*r.pace(), f.promoted, nil) {
return
}
id := r.slotID(seq)
backoff := slotHuntFloor
var goneSince, warnedAt time.Time
for {
description, err := r.store.readDescription(ctx, id)
frame, ok := decodeSlot(description)
switch {
case err == nil && ok && frame.seq == seq:
// what follows it is asked for while its body comes
r.mu.Lock()
r.touch()
r.mu.Unlock()
switch frame.mode {
case slotEnd:
f.end = true
return
case slotErr:
f.err = errors.New("the peer could not store segment ", seq)
return
case slotInline:
f.body = frame.data
r.hit()
return
case slotMedia:
if body, err := r.store.readBody(ctx, id); err == nil && frame.holds(body) {
f.body = body
r.hit()
return
}
}
case err == errNotFound:
if goneSince.IsZero() {
goneSince = time.Now()
} else if time.Since(goneSince) > slotGoneTimeout && r.isHead(seq) {
f.err = errors.New("slot ", id, " of segment ", seq, " is gone").Base(err)
return
}
case err != nil:
goneSince = time.Time{}
if ctx.Err() == nil && time.Since(warnedAt) > 10*time.Second {
warnedAt = time.Now()
errors.LogWarningInner(ctx, err, "failed to read slot ", id)
}
}
r.mu.Lock()
head, idle, active := r.head == seq, time.Since(r.activeAt) > r.eagerWindow, r.active
r.mu.Unlock()
wait, a, b := backoff, (<-chan struct{})(r.wake), (<-chan struct{})(nil)
switch {
case head:
ceiling := slotHuntCeiling
if idle {
ceiling = max(ceiling, r.maxPollInterval)
}
backoff = min(2*backoff, ceiling)
case idle:
// only the head is asked for until something comes
wait, a, b, backoff = 0, f.promoted, active, slotHuntFloor
default:
wait, a, backoff = min(max(r.pace(), slotTailMin), slotTailMax), f.promoted, slotHuntFloor
}
if !r.hold(ctx, wait, a, b) {
return
}
}
}
// pace is about how long segments take to come one after the other
func (r *slotReader) pace() time.Duration {
r.mu.Lock()
defer r.mu.Unlock()
return min(max(r.gap, 300*time.Millisecond), 3*time.Second)
}
func (r *slotReader) hit() {
r.mu.Lock()
defer r.mu.Unlock()
if gap := time.Since(r.hitAt); r.gap == 0 {
r.gap = gap
} else {
r.gap = (r.gap + gap) / 2
}
r.hitAt = time.Now()
r.touch()
}
// touch notes that something came or is likely to. r.mu is held
func (r *slotReader) touch() {
if time.Since(r.activeAt) > r.eagerWindow {
close(r.active)
r.active = make(chan struct{})
}
r.activeAt = time.Now()
}
// hold waits d, unless d is 0, or until a or b is closed or has a value
func (r *slotReader) hold(ctx context.Context, d time.Duration, a, b <-chan struct{}) bool {
var timeout <-chan time.Time
if d > 0 {
timer := time.NewTimer(d)
defer timer.Stop()
timeout = timer.C
}
select {
case <-ctx.Done():
return false
case <-a:
case <-b:
case <-timeout:
}
return true
}
// ackLoop writes the watermark when the head moves, the last head only if it
// moved more than once meanwhile
func (r *slotReader) ackLoop() {
acked := int64(-1)
wait := slotAckRetry
for {
select {
case <-r.ctx.Done():
return
case <-r.acks:
}
for {
r.mu.Lock()
want := r.head - 1
r.mu.Unlock()
if want <= acked {
break
}
if err := r.store.setSlot(r.ctx, r.table.Watermark, strconv.FormatInt(want, 10), nil); err == nil {
acked, wait = want, slotAckRetry
continue
}
wait = min(2*wait, 5*time.Second)
select {
case <-r.ctx.Done():
return
case <-time.After(wait):
}
}
}
}
func (r *slotReader) setErr(err error) {
r.mu.Lock()
defer r.mu.Unlock()
if r.err == nil {
r.err = err
}
}
func (r *slotReader) Err() error {
r.mu.Lock()
defer r.mu.Unlock()
if r.err != nil {
return r.err
}
return io.EOF
}