Files
Xray-core/transport/internet/xdrive/slots_test.go
T

310 lines
8.2 KiB
Go

package xdrive
import (
"bytes"
"context"
"encoding/base64"
"errors"
"io"
"math/rand"
"os"
"strconv"
"sync"
"testing"
"time"
)
type memSlots struct {
mu sync.Mutex
next int
descs map[string]string
bodies map[string][]byte
reads int
}
func newMemSlots() *memSlots {
return &memSlots{descs: make(map[string]string), bodies: make(map[string][]byte)}
}
func (m *memSlots) makeSlot(ctx context.Context, name string) (string, error) {
m.mu.Lock()
defer m.mu.Unlock()
m.next++
id := "slot-" + strconv.Itoa(m.next)
m.descs[id] = ""
return id, nil
}
func (m *memSlots) setSlot(ctx context.Context, id, description string, body []byte) error {
m.mu.Lock()
defer m.mu.Unlock()
if _, ok := m.descs[id]; !ok {
return errNotFound
}
m.descs[id] = description
if body != nil {
m.bodies[id] = bytes.Clone(body)
}
return nil
}
func (m *memSlots) readDescription(ctx context.Context, id string) (string, error) {
m.mu.Lock()
defer m.mu.Unlock()
m.reads++
d, ok := m.descs[id]
if !ok {
return "", errNotFound
}
return d, nil
}
func (m *memSlots) readBody(ctx context.Context, id string) ([]byte, error) {
m.mu.Lock()
defer m.mu.Unlock()
return m.bodies[id], nil
}
// the slots of all tests are asked for often, set once as a goroutine of a
// closed Conn may still read them
func init() {
slotHuntFloor, slotHuntCeiling, slotTailMin, slotTailMax = 2*time.Millisecond, 10*time.Millisecond, 5*time.Millisecond, 20*time.Millisecond
slotAckRetry, slotWatermarkTTL = 2*time.Millisecond, 2*time.Millisecond
}
func slotPair(t *testing.T, store slotStore, concurrency, segmentBytes uint32) (*Conn, *Conn) {
t.Helper()
p := paramsFromConfig(&Config{
SegmentBytes: segmentBytes,
FlushIntervalMs: 1,
PollIntervalMs: 1,
MaxPollIntervalMs: 20,
EagerWindowMs: 50,
Concurrency: concurrency,
})
r, err := makeRing(context.Background(), store, "session", p)
if err != nil {
t.Fatal(err)
}
client := newSlotConn(context.Background(), store, r.Up, r.Down, p, nil)
server := newSlotConn(context.Background(), store, r.Down, r.Up, p, nil)
t.Cleanup(func() {
client.Close()
server.Close()
})
for _, c := range []*Conn{client, server} {
c.SetReadDeadline(time.Now().Add(30 * time.Second))
}
return client, server
}
// writeAll writes payload in pieces of random size, and closes c if end, the
// error goes to errs
func writeAll(c *Conn, payload []byte, end bool, errs chan<- error) {
go func() {
rng := rand.New(rand.NewSource(1))
for len(payload) > 0 {
n := min(len(payload), 1+rng.Intn(40<<10))
if _, err := c.Write(payload[:n]); err != nil {
errs <- err
return
}
payload = payload[n:]
}
var err error
if end {
err = c.Close()
}
errs <- err
}()
}
func readAll(t *testing.T, c *Conn, want []byte) {
t.Helper()
got, err := io.ReadAll(c)
if err != nil {
t.Fatal(err)
}
if !bytes.Equal(got, want) {
t.Fatalf("got %d bytes, not the %d that were sent", len(got), len(want))
}
}
func randomPayload(n int) []byte {
payload := make([]byte, n)
rand.New(rand.NewSource(int64(n))).Read(payload)
return payload
}
func TestSlotFrame(t *testing.T) {
data := []byte("hello")
f, ok := decodeSlot(newSlotFrame(7, slotInline, data).encode())
if !ok || f.seq != 7 || f.mode != slotInline || !bytes.Equal(f.data, data) {
t.Fatalf("inline frame came back as %+v %v", f, ok)
}
body := randomPayload(100)
f, ok = decodeSlot(newSlotFrame(8, slotMedia, body).encode())
if !ok || f.seq != 8 || f.mode != slotMedia || f.data != nil || !f.holds(body) || f.holds(body[1:]) {
t.Fatalf("media frame came back as %+v %v", f, ok)
}
corrupt, _ := base64.StdEncoding.DecodeString(newSlotFrame(1, slotInline, data).encode())
corrupt[len(corrupt)-1]++
for _, broken := range []string{
"", "not base64", newSlotFrame(1, slotInline, data).encode()[:20], "WERSVlNMMDE=",
base64.StdEncoding.EncodeToString(corrupt),
} {
if _, ok := decodeSlot(broken); ok {
t.Errorf("%q decoded", broken)
}
}
}
// both sides send more segments than the ring has slots at once, small ones
// that go in descriptions and large ones that go in bodies, then one closes
// and the other reads EOF
func TestSlotConnRoundTrip(t *testing.T) {
client, server := slotPair(t, newMemSlots(), 4, 64<<10)
up, down := randomPayload(1<<20), randomPayload(300<<10)
errs := make(chan error, 2)
writeAll(client, up, false, errs)
writeAll(server, down, false, errs)
for _, c := range []struct {
conn *Conn
want []byte
}{{server, up}, {client, down}} {
got := make([]byte, len(c.want))
if _, err := io.ReadFull(c.conn, got); err != nil {
t.Fatal(err)
}
if !bytes.Equal(got, c.want) {
t.Fatal("what came is not what was sent")
}
}
for range 2 {
if err := <-errs; err != nil {
t.Fatal(err)
}
}
if err := client.Close(); err != nil {
t.Fatal(err)
}
readAll(t, server, nil)
}
// a reader that does not read holds the writer back instead of losing what a
// lap of the ring would overwrite
func TestSlotConnSlowReader(t *testing.T) {
client, server := slotPair(t, newMemSlots(), 2, 16<<10)
payload := randomPayload(400 << 10)
errs := make(chan error, 1)
writeAll(client, payload, true, errs)
time.Sleep(200 * time.Millisecond)
readAll(t, server, payload)
if err := <-errs; err != nil {
t.Fatal(err)
}
}
// the next segment is asked for at once when it becomes the head, not after
// the wait it had as one that was fetched ahead
func TestSlotLatency(t *testing.T) {
client, server := slotPair(t, newMemSlots(), 8, 64<<10)
start := time.Now()
for range 10 {
for _, c := range [][2]*Conn{{client, server}, {server, client}} {
c[0].Write([]byte("ping"))
if _, err := io.ReadFull(c[1], make([]byte, 4)); err != nil {
t.Fatal(err)
}
}
}
if took := time.Since(start); took > 2*time.Second {
t.Fatalf("10 round trips took %v", took)
}
}
// once nothing comes for the eager window only the heads are asked for, not
// the segments that a reader fetches ahead while things come
func TestSlotIdle(t *testing.T) {
store := newMemSlots()
client, server := slotPair(t, store, 8, 64<<10)
for _, c := range [][2]*Conn{{client, server}, {server, client}} {
c[0].Write([]byte("ping"))
if _, err := io.ReadFull(c[1], make([]byte, 4)); err != nil {
t.Fatal(err)
}
}
time.Sleep(200 * time.Millisecond)
store.mu.Lock()
before := store.reads
store.mu.Unlock()
time.Sleep(500 * time.Millisecond)
store.mu.Lock()
reads := store.reads - before
store.mu.Unlock()
// two heads, each asked for every 20 ms at most
if reads > 75 {
t.Fatalf("an idle session asked for slots %d times in 500 ms", reads)
}
}
type failingSlots struct {
*memSlots
}
// setSlot fails for segments, not for the error frame
func (f failingSlots) setSlot(ctx context.Context, id, description string, body []byte) error {
if frame, ok := decodeSlot(description); ok && (frame.mode == slotInline || frame.mode == slotMedia) {
return io.ErrUnexpectedEOF
}
return f.memSlots.setSlot(ctx, id, description, body)
}
func TestSlotWriterFailure(t *testing.T) {
client, server := slotPair(t, failingSlots{newMemSlots()}, 2, 16<<10)
client.Write([]byte("lost"))
server.SetReadDeadline(time.Now().Add(5 * time.Second))
if _, err := server.Read(make([]byte, 10)); err == nil || err == io.EOF || errors.Is(err, os.ErrDeadlineExceeded) {
t.Fatalf("the reader got %v, not the failure of the writer", err)
}
for start := time.Now(); time.Since(start) < 5*time.Second; time.Sleep(time.Millisecond) {
if _, err := client.Write([]byte("more")); err != nil {
return
}
}
t.Fatal("Write did not fail")
}
type staleSlots struct {
*memSlots
mu sync.Mutex
served map[string]bool
}
// readBody gives what a slot held before once, as a body read right after its
// description may
func (s *staleSlots) readBody(ctx context.Context, id string) ([]byte, error) {
s.mu.Lock()
first := !s.served[id]
s.served[id] = true
s.mu.Unlock()
if first {
return []byte("stale"), nil
}
return s.memSlots.readBody(ctx, id)
}
func TestSlotStaleBody(t *testing.T) {
client, server := slotPair(t, &staleSlots{memSlots: newMemSlots(), served: make(map[string]bool)}, 2, 64<<10)
payload := randomPayload(200 << 10)
errs := make(chan error, 1)
writeAll(client, payload, true, errs)
readAll(t, server, payload)
}